I was wondering how Parallelism and RGB worked together and how the pixels are computed when the parallelity is greater than "1" when using the Color Flavor FL_RGB.
So, I created a very simple Design that shows easily how the RGB Components can be merged / split and even be used in a grayscale image as pixels next to each other with the MergeParallel Operator.
This applet does not have a real functionallity, but might come in handy.
Feel free to ask questions if you like!
Thank you for this explanation.
It may be useful to consider using a Merge/SplitKernel approach for image component handling.