Hello,
I was wondering how Parallelism and RGB worked together and how the pixels are computed when the parallelity is greater than "1" when using the Color Flavor FL_RGB.
So, I created a very simple Design that shows easily how the RGB Components can be merged / split and even be used in a grayscale image as pixels next to each other with the MergeParallel Operator.
This applet does not have a real functionallity, but might come in handy.
Feel free to ask questions if you like!
Best Regards,
Kevin
Parallelism in RGB - Easy Design for explanation
- kevinh
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Dear Kevin,
Thank you for this explanation.
It may be useful to consider using a Merge/SplitKernel approach for image component handling.Best regards,